﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ARPGDemo.Skill
{
	/// <summary>
    /// 影响:可以做多个影响接口，根据影响不同而不同
    /// </summary>
	public interface IImpact{
        void DoImpact(SkillDeployer deployer);
	}
}

